diseño y análisis de feng shui para espacios bellos y fluidos
Title: Unstoppable Gorg
Genre: Action, Casual, Indie, Strategy
Release Date: 19 Jan, 2012
Unstoppable Gorg is a tower defense game of the sub-genre I call "pointlessly manic" -- to play it properly you must fail a level repeatedly while figuring out a sequence, and then click 8 billion times per round and hope against hope that something random doesn't get in the way of the exact movement\/clicking sequence "strategy" that the hardest difficulty requires to 100%. Repeat until you beat... or in the case of this game, don't bother. Because it's not even worth it. The orbit gimmick is stupid and never should have left the drawing board. Forcing players to memorize sequences and deal with RNG on top of that nonsense (to say nothing of the glitches and gotchas that ruin round after round) is just lazy tower defense design and a luminary like Futuremark should be ashamed of themselves. With the gameplay removed this would be a great screensaver, but a great game it is not.
I love tower defense games, but man do I hate tower defense games like Unstoppable Gorg. The music, art, and presentation are all top notch -- I especially love the bad sci-fi movietone reel feel. But the gameplay is just atrociously designed spew. Even many flash TDs and war3 maps were far better.
Unstoppable Gorg isn't just a bad game, it's gameplay is actively annoying, irritating, and head shaking.
Deleted.. Unstoppable Gorg is delightfully corny in so many ways, from its visuals, to its music, to them going to the trouble of making black and white live action film of people acting for the stuff in between missions. There are various towers with different purposes and enough variation between them to make it worthwhile to select certain towers over others depending on upcoming enemy composition, etc. I really like not only the idea, but much of the execution for the game.
However, my one hangup with it is what probably sets it apart the most from other tower defense games: tower mobility. You place a tower on an orbital ring, and can typically place others on the same orbital ring, on the opposite of that ring, or even on the side of it. Then you click the left mouse button on the tower and can spin it around to the other side of your defense point to take out incoming enemies.
The big issue for someone like me is that I'm pretty darn ADD, and anyone who suffers from it to my extent may find themselves getting overwhelmed by incoming attack waves while trying to keep track of the simultaneous<\/i> attacks from different sides, from different enemy compositions, while having to try to spin the right towers on the right rings into the right spots to defend.
It's just too much I have to keep up with at the same time to be capable of doing so. If towers were stationary and the game was designed around that instead, this could be a massive hit with me, but as it is, this feature makes the game incredibly difficult even on lower settings. Anyone with a huge attention span and dexterity who can keep up with and react to a lot of things happening on-screen at once would probably dig this game if they're into TDs and cornball stuff, while those with attention span or dexterity problems might do well to avoid what would otherwise be a pleasant experience.. Retro 50's B-class scifi-movie look&feel in an interesting view on tower defense genre.
Weird and fun :)
Even though gameplay is an alright concentric-ringed tower-defense game, i'm a big fan of their '50s-style sci-fi art and thematic cutscenes.. it's not a terrible game, if you're REALLY into tower defense you might dig it. The story is definitely fun and campy but the gameplay is just meh. Pretty boring. It's also hard to remember what towers are good against what enemies and the graphics are too similar to immediately differntiate between what is what. It's just kinda messy.. This is quite fun and the art style is great :-) Good little game and not a walkover. Stylishly-executed twist on the tower defence genre, with killer gameplay and a superfluous but fun storyline, expertly lampooning b-grade sci-fi.
- Skinny from the Fat B*stard (curator link)<\/a>. Now, this game... what a shame. It had everything going on for it: Excelent 60's sci-fi B-movie atmosphere, good graphics, good soundtrack and the right idea. This should've been a "must play" TD game, right?
But no, it's not. Far from it, because the gameplay is just utter crap. First of all the TD mechanic is SUPER restrictive and completely un-intuitive, sure it looked like a nifty concept, but the execution is below subpar. It's like the game is actually a puzzle and it's forcing you to find the correct and only strategy to win each map because god knows there's no room for having fun with different setups.
On top of it, the towers themselves are honestly quite boring and the game doesn't really add anything new to the genre, except for that awkward, weird and ultimately failed rotationary orbital system that forces you to find the correct solution and micromanage like crazy as well.
And again, it's a shame because the rest of the package is really cool. I mean, it's cheesy as hell, but that's intended, and it really works... So in the end, I'm afraid I can't recommend this, as much as I'd like to, purely in terms of gameplay and fun. It's not very fun to play, honestly.
But hey, if you're a fan of weird cheesy 60's low quality sci-fi flicks, you might want to check this game and enjoy it on a purely aesthetic way.
If you're looking for your next TD fix, stay away from this.. I'm a sucker for tower defense games, so I picked this up. Unstoppable Gorg puts a few new twists in the genre by allowing you to swing your entire defense row in a circle. There are 21 stages, 4 difficulty levels, most stages will be beaten within 10 minutes or so.
I would have liked the ability to see the stats of my foes at a glance, and the ability to survey the map before I start the battle. The game gets annoyingly difficult quickly. I always feel like I'm under pressure, as enemies assault you within seconds of your establishing an economy.
The cutscenes are fantastic, mimicking 50's science fiction films, complete with cheese. If anything, I played the game just to watch these, however short they were.
Despite the amusing cutscenes (which can be watched on YouTube) , I am not recommending this game. It's short, kinda frustrating at times, and to me has little replay value. I had richer experiences with Flash TD games.
EDIT: With the new reviews system, I changed the default thumbs up ...
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