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Thomas Lin Yun trajo el Feng Shui a occidente. Creador de la escuela del Bagua con la puerta de entrada y gran maestro quien dejó su cuerpo físico el 11 de agosto del 2010.

*Aqui en la presentación y bendición de la primera edición de mi libro durante la clase "Secretos milenarios". Universidad de Harvard, 2009.

Libro de Feng Shui

Tercera Edición 2013

Capítulos nuevos, información complementaria y más imágenes!

" ¿La cama siempre tiene que apuntar al norte? Con preguntas como ésta me dí cuenta que lo que hacía falta para entender esto del Feng Shui era aprender tres cosas básicas: que hay distintas escuelas, que el Feng Shui personal es diferente para todos y que se puede escoger la escuela que mejor se ajuste a su espacio o a sus necesidades".

Iside Sarmiento, Feng Shui, el arte de la buena vida.

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Aromas doTerra

 

Una gota de menta doTerra equivale a 28 tazas de té de menta, es excelente para despejar la respiración, oxigenar el cerebro y revitalizar.

La Lavanda ayuda a minimizar el stres, ayuda relajarse y a dormir placenteramente. 

El limón ayuda a la limpieza en el oficio doméstico y abrillanta el estado de ánimo. 

 

Conectémonos

Iside y el Buda de Jade.

El Jade es una piedra preciosa de alta vibración que se relaciona a la protección y la riqueza. Al fondo las Peonias, flores de la primavera y del amor. El Buda de la abundancia es gordo y sonriente porque transforma las situaciones. Este Buda de Jade sostiene un RuYi, el cetro de poder y está parado sobre una flor de loto, representación de la iluminación. Elefantes representando la solidez a la entrada de un espacio.

Badaling, Beijing. China. 2010

 

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Magnetic: Cage Closed Crack 64 Bit


Download >>> DOWNLOAD


About This Game



You are a prisoner trapped in a strange facility, filled with deadly traps and whispered secrets. At first the facility and its inhabitants all seem like a mystery to you, but soon you begin to understand: Your only chance to survive is to master the Magnet Gun and stay out of harms way. If you make yourself useful they will let you live a little longer, and sooner or later you will get your chance. As the Warden keeps on telling you: “There is always a way out…”





Unique Tool - The magnet gun is a unique tool that can transform the environment, launch you through the air or assist with complicated box puzzles

Diversity - The challenges in Magnetic come in many forms, and blend logical puzzles with skill based movement in a unique combination

No playthrough is the same - Each choice has an impact on what comes next. New secrets and paths are just waiting for players to find them

Magnetic: Cage Closed Collector's Edition

The Magnetic: Cage Closed Collector's Edition comes with a comprehensive Digital Artbook, Full Digital Soundtrack, and Two New Devious Challenge Maps.


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Title: Magnetic: Cage Closed
Genre: Action, Adventure, Indie
Developer:
Guru Games
Publisher:
Good Shepherd Entertainment
Release Date: 26 May, 2015



English,French,German,Polish,Russian




After a first playthrough I can say that while the challenges might be a bit easy to start of with, the difficulty really ramps up during the second half. Interesting and complex puzzles are mixed with tricky platforming to create a graet gaming experience. Adding to that the end that I got (of which there are 9 I think?) was pretty ****ing creepy.... Can I use the box that's meant to be put on the button to block the cage gate from coming down? Nope, gate clips right through it and the box bounces around. No lateral thinking here.

If you like puzzles and you've a yearning for something after completing both Portal games, buy The Talos Principle instead. Or even The Turing Test. Or Magrunner. Not this.

God the voicing is terrible. I'm guessing the dialogue hasn't translated brilliantly to start with, but the voice direction more than the acting is pitiful, like Saturday morning cartoon bad. Hopelessly miscast and dreadfully characterised, the voices of your tormentors are painful to endure, and they just won't shut up. The soundtrack is aiming for the unsettling ambient of Portal but misses: the graphics are passable but not a patch on fellow indie title Event[0], and other than the now-obligatory sinister grafitti there's precious little passive worldbuilding on display.

Seriously, don't bother. Frustration without even a worthwhile payoff. Oh and why does your character scream in a woman's voice when the EEEVIL warden refers to your character as "he" ("If he dies in there I'll buy you a beer")? The experience of playing this game was akin to having a whoopee cushion squeezed in my face. Actually that would have been more entertaining. And shorter.. This game is... well, it's a much worse First-Person-Puzzler than most of the genre. It's like they looked at some FPPs, said "hey, we can do that too!" Then proceeded to mimic Starry Night with a two year old's dexterity and finger paints.

The gameplay is alright. There are some... questionable design choices. The way blocks are drawn to you, the way you move\/jump with the magnetic propulsion... it's clunky. Realistic, some may say, but I think it suffers for it. The general idea with a platformer (and this game is a platformer to some great degree) is that movement needs to be fluid, or if nothing else, make some internal sense. I feel the way the magnetic jumping and 'gliding' works is rather poor, and could have easily been smoothed out to make for a better game (at least in it's platformer aspects).

The music is alright, not that it's going to win any awards. When it wanted to get my heart pounding it could, though the audio direction was sort of lacking when it came to ending said heart-pounding music. More often than not, it just sort of... fades. And fades FAST. Making it feel odd and sort of choked when it ends. However, that's not the only audio direction that could use some work in this game. The voice acting... ah, the voice acting. This is a subject of ridicule from many reviewers. I usually think the internet is too harsh on games with limited budgets and their voice acting, but I can't help but think that, after recording a few lines for the warden, someone HAD to listen to them. Then, that someone had to say "Yeah, that's good." before it could ship. Who said that? I'd like to have words.

Aside from the (at times comically, at times cring-worthily) over-acted voices, the game was also poorly written. If a game is well written and well voiced, many people can forgive a plethura of flaws. I'm one of those people. However, if a game is poorly written, good voice acting can help it still hold together, if the game is good. Same goes for a well-written, poorly-acted game.

This game is hitting hard on middle-of-the-road voice acting, meets high-school fanfic writing level. The game starts by telling you... pretty dumb stuff. Things you don't care about, things you won't bother remembering, things to "draw you in" to a world it's given you no reason to buy into. It simultaniously tries to get you to "believe" in this world, and also use it as a paper-thin backdrop to excuse some strung-together puzzles. Advice: Pick one. We don't care, just don't waffle.

Heavy sigh. Okay. There is some good news: There was one puzzle I found fun. The bad news? They introduce time limits to puzzles. No, you're NOT allowed to figure it out at your own pace. I always had plenty of time when they announced that they would gas me to death in T minus X, but it always made me aware that there are some people who would be very upset at how they couldn't just take their time and figure out a puzzle. I like Talos Principle, Portal, and some other FPPs because I find them relaxing. I can take my time, figure things out, have fun. Not here. Rush, rush, rush. You're not allowed to pause for very long at any given time.

This, combined with the fact I said I enjoyed ONE puzzle. Out of the entire (way too easy) prologue, with the constant, annoying, over-explaining voices in my ears, and the 12 levels I played after the prologue, I enjoyed ONE. That's not good, people. For those of you missing this, even if I count the prologue all as one level, that's 13% enjoyment out of this game so far. That's a failing grade no matter HOW you slice it.

The art is pretty good. Like the audio, this one isn't winning any awards, but it's not clipping, it's not blurred where it shouldn't be, so all-in-all they did good there. The models, hitboxes, all fluid, so points to the 3D assets team members.

TL;DR

Bad game. Not enough fun-out to effort-in ratio.. This is not portal, this is not magrunner, this is a standalone game with its own story. Yes, it's in the same category. And as a member of the First-Person Puzzle family this one is very good. The atmosphere is very good. The choices matters. It's a shame that this game did not get more publicity.. If you like Portal 2, you'll probably like this game. In this game, you play as a prisoner who participate in an experiment with a gravity gun. The mechanics with the gravity is very similar to Magrunner but I would say that I prefer this game because it's easier to understand and overall, it's a solid Portal 2 clone.

The only problems with this game is that once you chose something, you can't get back to try different choices (for example, the end of the game ....) and that it's really short (I finished it in 2h30 without any help).

It's not as challenging as Portal 2 since you won't have to think a lot about how to finish a puzzle. Most of the time, there's only one thing to do and it's easy to figure it out.

For 4$ (price on sale), I would say that it was totally worth it if you're into first person puzzler. The intro was promising because it set a very good atmosphere but after that the game is littered with puzzle game clic\u00e9s and puzzles with in my opinion little entertainment falue to them. the tutorial was very bad and for many of the actions you needed to do, the button to perform them was missing luckily i could find them in the options but in some situations you needed to perform actions that existed out of multiple separated actions but that wasn't explained at all not even in the options menu. I spend over five minutes figuring that stuff out. The level design of some of the rooms left much space to place elevators and other time wasting nonsense in the middle of a room and many of the elevators and doors wouldn't do anything until you just waited a time while standing right before or on them or until you would walk away and return to them which took about a quarter of my playing time.. If you like Portal 2, you'll probably like this game. In this game, you play as a prisoner who participate in an experiment with a gravity gun. The mechanics with the gravity is very similar to Magrunner but I would say that I prefer this game because it's easier to understand and overall, it's a solid Portal 2 clone.

The only problems with this game is that once you chose something, you can't get back to try different choices (for example, the end of the game ....) and that it's really short (I finished it in 2h30 without any help).

It's not as challenging as Portal 2 since you won't have to think a lot about how to finish a puzzle. Most of the time, there's only one thing to do and it's easy to figure it out.

For 4$ (price on sale), I would say that it was totally worth it if you're into first person puzzler. This game is difficult. Far more than I imagined. And yet it was far easier than I expected it some respects. Disclosure, I only made it partway into the first chapter. The magnetic aspects of the puzzles were quite easy to figure out. The jumping aspects of the puzzles were much more difficult to pull off. In my brief 1 hr of playtime, puzzles involving the magnet gun were not challenging at all.

The jumping puzzles, however, were rather difficult and punishing at that. The last level I played (in Chpt 1) had a complicated jumping puzzle involving the magnet gun in which I had no idea whether I should use the magnet gun to pull myself to a far off platform, or push myself with the magnet gun to vault over the platform, or...??? something else entirely. The puzzle didn't allow for trial and error to figure it out. One mistake and you land in a blanket of chlorine gas and die. Which means you have to start the puzzle from the beginning all over again. I tried a few times and failed each time to make the jump. So I died with no idea how to make the jump, and had to start the entire puzzle from the beginning. Again. My tolerance for repetition is fairly low, so I will probably never play the rest of this game. I wish I could refund.

TLDR: the learing curve for the magnetic gun (boxes, stairs) is quite shallow and actually gets a bit boring. The learning curve for the jumping aspects of the game is quite steep and quite punishing. I personally detest jumping puzzles. If I could just climb back up and try again I'd probably be playing right now instead of writing this review. But death on failure requiring starting the puzzle from scratch means....there are other games in my Steam backglog to play which surely have far less frustation and a more satisfying sense of progression and advancement.. The intro was promising because it set a very good atmosphere but after that the game is littered with puzzle game clic\u00e9s and puzzles with in my opinion little entertainment falue to them. the tutorial was very bad and for many of the actions you needed to do, the button to perform them was missing luckily i could find them in the options but in some situations you needed to perform actions that existed out of multiple separated actions but that wasn't explained at all not even in the options menu. I spend over five minutes figuring that stuff out. The level design of some of the rooms left much space to place elevators and other time wasting nonsense in the middle of a room and many of the elevators and doors wouldn't do anything until you just waited a time while standing right before or on them or until you would walk away and return to them which took about a quarter of my playing time.



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