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Iside Sarmiento Periodista, Escritora y Asesora de Feng Shui para hogares, negocios y construcción.

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Thomas Lin Yun trajo el Feng Shui a occidente. Creador de la escuela del Bagua con la puerta de entrada y gran maestro quien dejó su cuerpo físico el 11 de agosto del 2010.

*Aqui en la presentación y bendición de la primera edición de mi libro durante la clase "Secretos milenarios". Universidad de Harvard, 2009.

Libro de Feng Shui

Tercera Edición 2013

Capítulos nuevos, información complementaria y más imágenes!

" ¿La cama siempre tiene que apuntar al norte? Con preguntas como ésta me dí cuenta que lo que hacía falta para entender esto del Feng Shui era aprender tres cosas básicas: que hay distintas escuelas, que el Feng Shui personal es diferente para todos y que se puede escoger la escuela que mejor se ajuste a su espacio o a sus necesidades".

Iside Sarmiento, Feng Shui, el arte de la buena vida.

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Aromas doTerra

 

Una gota de menta doTerra equivale a 28 tazas de té de menta, es excelente para despejar la respiración, oxigenar el cerebro y revitalizar.

La Lavanda ayuda a minimizar el stres, ayuda relajarse y a dormir placenteramente. 

El limón ayuda a la limpieza en el oficio doméstico y abrillanta el estado de ánimo. 

 

Conectémonos

Iside y el Buda de Jade.

El Jade es una piedra preciosa de alta vibración que se relaciona a la protección y la riqueza. Al fondo las Peonias, flores de la primavera y del amor. El Buda de la abundancia es gordo y sonriente porque transforma las situaciones. Este Buda de Jade sostiene un RuYi, el cetro de poder y está parado sobre una flor de loto, representación de la iluminación. Elefantes representando la solidez a la entrada de un espacio.

Badaling, Beijing. China. 2010

 

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Dinocide Download Cracked Pc


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About This Game

Dinocide is a classic NES inspired old-school single-player platformer in a prehistoric fantasy world. Dinocide tries to capture the drive and fun of that era and recreate it in a modern way!

Description

The protagonist has to save his love interest who was kidnapped by an evil and mysterious Dinosaur God. You are accompanied by your own tame Dinosaurs, who act as a mounts, brother in arms and a true friends. With their help, you can jump higher, run faster, swim, fly and do a lot more things that an ordinary primitive man would never be able to do by himself. To reach your goal, you will travel together through the lands inhabited by ancient creatures and unknown dangers.


Features

  • Dinosaur mounts make you faster, stronger and offer a variety of tactical abilities.
  • Non-linear progression by different routes leads to varied ways to complete your journey.
  • A multitude of different biomes to visit - deserts, jungles, forests, lava caves, oceans, ice plains and more!
  • Weird creatures you've never seen before!
  • Unique time/life mechanic. One bar shared for both: food meter and life of your character.
  • Full controller & Steam Big Picture support.
  • Classic action. Don't think. Don't feel. Just go. React. Kill. Jump. Eat. Ride. Like in the good old times! You are not here to watch a movie!
  • Several game modes: Story Campaign, Speedrun, Boss Rush
  • The unmatched fun and drive of an 8-bit era game!
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Title: Dinocide
Genre: Action, Adventure, Casual, Indie, RPG
Developer:
AtomicTorch Studio
Publisher:
AtomicTorch Studio
Release Date: 21 Jan, 2016


Minimum:

  • OS: Windows XP/Vista/7/8/10
  • Processor: Dual Core 1.6GHz or equivalent
  • Memory: 1 GB RAM
  • Graphics: 128MB of Video Memory, capable of Shader Model 2.0+; generally everything made since 2004 should work
  • DirectX: Version 9.0c
  • Storage: 300 MB available space

English,German,Dutch,Japanese,Russian,Ukrainian,French,Italian,Swedish,Finnish,Simplified Chinese,Traditional Chinese,Korean



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The title rips practically all its mechanics and aesthetics from the Adventure Island series, but lacks anything unique and has level design that alternates between boring and cheap. The graphics and soundtrack are also forgettable. Worst of all, the game costs $10 but can be beaten in an hour. Only recommended for retro enthusiasts, and only if it's ever heavily discounted.. I played through quite a few levels until I got stuck on one by not being quick enough and not getting hit few enough times to make it from one piece of fruit to the next. The hunger mechanic really ruined the game for me, even on the levels I beat. It kind of took the fun away from what is a nice looking and intriguing game. If you think you can tolerate the hunger mechanic, then by all means, get it. I didn't care for it at all, though, so I have to give it a thumbs down, even on sale.. I can't recommend this game. At first it was nice, but the farther it got worse.

+ Resembles NES version of Adventure Island.
+ Nice graphics.
+ Okay boss fights.

- EXTREMELY short game. To finish the game once you need less than two hours.
- Game has a lot of bugs.
- Poorly designed hunger bar. Caveman starve to death really fast.
- Terribly annoying stamina bar.
- Average retro soundtrack.
- Below average level design.
- It doesn't support Dualshock 4. (I was forced to use xpadder.). It's a bit clunky to be quite honest.
Little to no momentum in your jumps when you need it but at least the controls are responsive.
The combat is bland but it's suitable for what the game is going for.
However, the game has cool mechanics in my hot opinion even if the combat is lacking.
The bosses aren't too bad if you have a weapon other than your default.
Also, you can't go back to previous levels if you say, need a dino or a better weapon to beat that level you're stuck on.
Final boss is almost impossible without items, so don't blow your load right before.

7/10. For game that's got a speedrun mode, it was very slow paced. Art style was decent, but it felt like they threw in pop references (eg caterpie) because they ran out of ideas. They didn't really add anything. Controls were clunky, and poor collision detection had me stuck on platform edges frustratingly often. The levels got boring and repetitive rather quickly. Food as both a health bar and timer was interesting, but overall the game was unenjoyable.
. +
Very nice and fun game!
Might have some secrets, found only a couple so far!
I liked the weapon\/mount select system and the fatigue!
-
Didn't like the hunger stuff (bit of fun though)
Expensive for just 3 hours of gameplay!. A good game...if you live in the 80's. It's a bit clunky to be quite honest.
Little to no momentum in your jumps when you need it but at least the controls are responsive.
The combat is bland but it's suitable for what the game is going for.
However, the game has cool mechanics in my hot opinion even if the combat is lacking.
The bosses aren't too bad if you have a weapon other than your default.
Also, you can't go back to previous levels if you say, need a dino or a better weapon to beat that level you're stuck on.
Final boss is almost impossible without items, so don't blow your load right before.

7\/10. Could have been a decent old-school platformer if the developer in his infinite wisdom didnt decide to reinvent the wheel and make it square. The added hunger meter is like a fly in an otherwise good soup, it ruins everything.
Doing everything under a constant time limit is probably the design choice i dislike the most in any videogame.. First, I was born in the 1980s, the game is very nostalgic, I like, but why not consider the possibility of Chinese language :( After adding Chinese language?



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