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Thomas Lin Yun trajo el Feng Shui a occidente. Creador de la escuela del Bagua con la puerta de entrada y gran maestro quien dejó su cuerpo físico el 11 de agosto del 2010.

*Aqui en la presentación y bendición de la primera edición de mi libro durante la clase "Secretos milenarios". Universidad de Harvard, 2009.

Libro de Feng Shui

Tercera Edición 2013

Capítulos nuevos, información complementaria y más imágenes!

" ¿La cama siempre tiene que apuntar al norte? Con preguntas como ésta me dí cuenta que lo que hacía falta para entender esto del Feng Shui era aprender tres cosas básicas: que hay distintas escuelas, que el Feng Shui personal es diferente para todos y que se puede escoger la escuela que mejor se ajuste a su espacio o a sus necesidades".

Iside Sarmiento, Feng Shui, el arte de la buena vida.

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Aromas doTerra

 

Una gota de menta doTerra equivale a 28 tazas de té de menta, es excelente para despejar la respiración, oxigenar el cerebro y revitalizar.

La Lavanda ayuda a minimizar el stres, ayuda relajarse y a dormir placenteramente. 

El limón ayuda a la limpieza en el oficio doméstico y abrillanta el estado de ánimo. 

 

Conectémonos

Iside y el Buda de Jade.

El Jade es una piedra preciosa de alta vibración que se relaciona a la protección y la riqueza. Al fondo las Peonias, flores de la primavera y del amor. El Buda de la abundancia es gordo y sonriente porque transforma las situaciones. Este Buda de Jade sostiene un RuYi, el cetro de poder y está parado sobre una flor de loto, representación de la iluminación. Elefantes representando la solidez a la entrada de un espacio.

Badaling, Beijing. China. 2010

 

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Containment Download] [torrent Full]


Download ->->->-> DOWNLOAD (Mirror #1)


About This Game



Containment is a small, minimalist strategy/simulation game where you try to maintain the growth of bacteria. The core gameplay is easy to pick up but very challenging to master. The game can be completed in one sitting, but has leaderboards and challenging goals to accomplish that might take longer!

Core Gameplay

Containment is turn-based; the bacteria proliferate, you fight back, and the cycle continues. There are a number of rules that give depth to the strategy involved in achieving three stars on each level:
  • You have a limited number of doses
  • Intentionally ending your turn early and letting the bacteria grow lets you research stronger antibiotics
  • All bacteria lose one health per turn
  • Any bacteria without neighbors die the next turn
  • Every isolated bacteria gains you bonus points
  • Each extra dose at the end of the game earns you bonus points

Aesthetic

The game features a mix of cute and sleek design with a visually pleasing color palette and satisfying interactions in every corner. The music is soothing and relaxing to listen to while you battle the unending bacterial proliferation.

Content

The game contains the following amount of content:
  • Comprehensive and interactive tutorial
  • 9 brain-teasing and challenging levels
  • A creative sandbox mode (unlocked at the end of the game)

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Title: Containment
Genre: Casual, Indie, Simulation, Strategy
Developer:
Finite Reflection Studios
Publisher:
Finite Reflection Studios
Release Date: 9 Feb, 2018


Minimum:

  • OS: Windows Vista/7/8/10
  • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalent
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 3000 or equivalent with 256MB VRAM, 1280x720 display
  • DirectX: Version 11
  • Storage: 200 MB available space
  • Additional Notes: Work in progress: new features may raise the requirements, optimizations may lower the requirements

English,German,French




This game strikes a great balance between relaxing and challenging...super fun and rewarding! Worth way more than $1.99. Containment is a wonderful little puzzle game. Such a simple mechanic, just click on a cluster of the board and do damage to the viruses. However, the addition of a risk\/reward system by trading attack moves for research to make your attack more powerful is really neat. Each level has a new tweak to the rules that make them unique encounters.

It has a wonderful look, both in the UI as well as the general art of the game. Everything is moving, like its alive. A really neat style.

Especially for the price, this is a great value puzzle game.. Poorly exsplained thats why I cant reccomend this.It has potential but some of the key elements are not exsplained.
I dont mind learning on my own but you cant learn something that the developers had in their hed.. The game is rather frustrating since it does not explain its mechanics. This would be fine, if this was intended as a casual time-wasting clicker. And the game does give this impression. However, one of the three tutorial levels is on achieving a high-score. Apparently, the devs intended the game to have a strategy element. Also fine. But, please, do explain the whole mechanics! At the start of each level a number of stats are given for the bacteria. What do they mean? How is the strength of the bacteria each turn determined? And what is it important for? Questions, over questions, over questions.

And what is with the 5 turns limit per level? Give unlimited turns and award stars for finishing withing certain amount of turns, if you like that. Or introduce difficulty levels that control the amount of turns available. And giving stars just for score? Honestly, I do not understand why the others so much like this game. It is a strategic nightmare.

Well, maybe I approached the game with the wrong expectations.. In short:<\/u> This is a fun light-weight casual strategy game for a few hours. It has an incredibly polished surface, but lacks a bit in depth. Fortunately this is more than adequatly reflected by the price tag.

In long:<\/u> The specific mechanics<\/u><\/b> take a while to grok, but the basic gist is that bacteria will spawn and increase in strength on a hexagonal grid. You can either administer doses to certain tiles or pass the turn. Once your turn is over every tile loses 1 strength and every isolated tile dies off, but then the remaining bacteria multiply. If you have doses remaining, they will count towards reasearch, making your antibiotics more powerful.
Your strategy<\/u><\/b> lies in balancing your needs. Do you attempt to beat the bacteria down early or do you save up to make each dose hit harder later-on? Overcoming the bacteria is just part of the challenge and usually quite easy. The whole game instead revolves around scoring the highest number of points, partly to achieve a full 3-star-rating and also to get onto the leaderboards. So your goal is actually to keep the bacteria alive for as long as the turn limit allows, so you can score the maximum points off of killing them repeatedly. This is where the game honestly loses me a bit. It took me way too long to wrap my head around the growth mechanic, but that is partly the fault of a now-fixed bug. Worse though, the distribution of bacteria during the growth phase and even during the initial setup of the level is heavily randomized<\/i>. While this arguably adds replayability, it feels really bad, that how good your start is and how big of a score you'll be able to get is up to RNG and not skill.
This neatly brings us to the levels<\/u><\/b>. The game comes with the original 9 maps, with 5 bonus maps added recently for free. As the reference to heavy RNG has probably already tipped you off, these are not hand-crafted puzzle\/challenge levels. Instead the whole game is bascially 1 sandbox level with different pre-set parameters (grid size, growth per turn, doses per turn, etc). At least after beating the 9 original levels the game gives you direct access to said parameters in a so-called "creative mode", which is essentially a level generator. I found the bonus levels to be a lot more interesting, where the developers thankfully decided to mix it up with more interesting map layouts.
With respect to the difficulty<\/u><\/b>, the game is a bit of a rollercoaster. Some levels are very easy and open-ended score challenges. Others have very tight tolerances that basically require a certain near-optimal strategy just to survive and will necessitate several resets to score well. Overall beating all 14 "pre-made" levels with full 3 stars took me a little more than 4 hours. If you are into highscoring or into experimenting with the level generator, there's a lot more hours to be had for sure.

The presentation<\/u><\/b> is done very<\/i> well. The game looks slick and polished with good attention to detail. Sound effects are great and the music is good. I'm equally satisfied with the technical implementation<\/u><\/b>. The options left literally nothing to be desired: volume sliders, windowed mode, animation speed slider, ability to turn-off animated backgrounds - I love it! Seriously, this should serve as a shining example for other games' option menus. Two bugs I reported were also fixed within a day, which is quite impressive.

In conclusion<\/u><\/b> I can't say much more than that I had fun and that I enjoyed the concept. While I definitely have minor gripes with the game, I had an over-all mostly enjoyable experience. Looking at the price tag, even the developers seem to know that their game is a little shallow, so I can hardly fault them for that. The game is well worth the full price of merely 2 bucks for a few hours of casual fun.. I like board games and strategy-style games so this is my kind of game. I enjoyed it enough to play for several hours, and I'd recommend it.

It was easy to learn the basic mechanics. The differences between the levels due to the weighting changes mean each level feels like a new game. I rarely achieved the high score star. Some were infuriating, with too few doses and massive growth rates. A couple of levels are "science projects", where you score poorly if you eradicate early, and that is counter-intuitive. It's more like you're meant to farm the bugs rather than eradicate them in those cases.

I haven't played with the custom level that lets you select your own weightings, but it's there.. A really enjoyable casual strategy game, and a steal for the price of a coffee. Containment does a great job of introducing you to its mechanics, and there is a surprising amount of depth here despite the low barrier of entry.. The game is based around a concept that\u2019s simple to understand, but surprisingly complex and much more challenging than initially expected. I love games that demand puzzling out how to win in the most efficient way possible, and while I was originally looking forward to picking something up as a quick time-killer, I found myself getting fixed on working my way through each stage trying to get to the top of each leaderboard\u2014Containment is incredibly addicting, and I could see myself buying it for my phone if it ever hits mobile platforms. I absolutely got more than my money\u2019s worth out of this game, and would recommend it to anyone looking for something simple, replayable and enjoyable at minimal cost.



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