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Thomas Lin Yun trajo el Feng Shui a occidente. Creador de la escuela del Bagua con la puerta de entrada y gran maestro quien dejó su cuerpo físico el 11 de agosto del 2010.

*Aqui en la presentación y bendición de la primera edición de mi libro durante la clase "Secretos milenarios". Universidad de Harvard, 2009.

Libro de Feng Shui

Tercera Edición 2013

Capítulos nuevos, información complementaria y más imágenes!

" ¿La cama siempre tiene que apuntar al norte? Con preguntas como ésta me dí cuenta que lo que hacía falta para entender esto del Feng Shui era aprender tres cosas básicas: que hay distintas escuelas, que el Feng Shui personal es diferente para todos y que se puede escoger la escuela que mejor se ajuste a su espacio o a sus necesidades".

Iside Sarmiento, Feng Shui, el arte de la buena vida.

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Aromas doTerra

 

Una gota de menta doTerra equivale a 28 tazas de té de menta, es excelente para despejar la respiración, oxigenar el cerebro y revitalizar.

La Lavanda ayuda a minimizar el stres, ayuda relajarse y a dormir placenteramente. 

El limón ayuda a la limpieza en el oficio doméstico y abrillanta el estado de ánimo. 

 

Conectémonos

Iside y el Buda de Jade.

El Jade es una piedra preciosa de alta vibración que se relaciona a la protección y la riqueza. Al fondo las Peonias, flores de la primavera y del amor. El Buda de la abundancia es gordo y sonriente porque transforma las situaciones. Este Buda de Jade sostiene un RuYi, el cetro de poder y está parado sobre una flor de loto, representación de la iluminación. Elefantes representando la solidez a la entrada de un espacio.

Badaling, Beijing. China. 2010

 

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Community College Hero: Knowledge Is Power Download For Pc [Ativador]

Community College Hero: Knowledge Is Power Download For Pc [Ativador]


Download ->->->-> DOWNLOAD (Mirror #1)


About This Game

You survived the fall semester, but things are heating up this winter in Speck, Nebraska! A new villain with mysterious motives emerges to terrorize your city! New professors push you and your classmates harder than ever before! New information is revealed about Zenith-training schools in New York and San Francisco! And if that’s not enough, one of the world’s deadliest villains has promised to return before the end of the semester to finish what she started in the fall!

Community College Hero 2: Knowledge is Power is a superpowered 200,000 word interactive novel by Eric Moser, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

  • Seek retribution for your classmate’s death or focus on protecting the innocent!
  • Pursue Zenith power, study battle tactics, or plan to revive the villainous mantle of Dr. Stench!
  • Match wits with a mysterious new non-Zenith villain!
  • Travel to other cities to rub shoulders with world famous heroes!
  • Prepare with your friends and professors for the return of the murderous Manipulator!
b4d347fde0



Title: Community College Hero: Knowledge is Power
Genre: Adventure, Indie, RPG
Developer:
Hosted Games
Publisher:
Hosted Games
Release Date: 17 May, 2018



English



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One of those "If you loved the first one, you'll love this one" type of recommendations.

The stakes are higher and the risks get bigger as major powers come into play and a new 'Ouch' bar becomes a concern. Admittedly, a number of stats and details either did not carry over from the last game or hardly had any significant effect at all on this one, however it still serves as a pretty good setup for the third and probably final installment of the series with major decisions cementing your path to heroism. It provides new character stats to further mold your main character's personality and disposition.

Oh, and you get to choose what your mom is like. It's revolutionary I tell you.. The power of Hedonist compels you.. It was great to be able to return to Speck and recontinue the adventures from the first game. The 2nd installment in the Community College Hero offered more gripping choices and exciting scenarios to play through than the first issue. I've only just finished my first run of the game but I am more than eager to pick up the 2nd phase of the adventure from the start once more.

Now I'll have to wait another 2-3 years for the sequel.. Another great tale woven from Eric's endlessly creative mind. This time around, the stakes are higher, the choices are tougher to call and the consequences are bigger than ever before. Your character's powerless plight continues, as they attempt to take down real foes and protect their city. Plus, their personality and motivations can start out pure, and desend into evil, or maybe the opposite! And again, Eric's way of writing just makes each and every scene and character feel like they're really there. And that ending twist, my god that ending twist!

Eric Moser, you have gotten me incredibly hyped for the final installment! Keep creating such marvels!. Same as the first game you are just a useless powerless loser it is so much fun being unable to do nothing.. This game is, certainly by my standards, fantastic. You get a great feel for the characters and a lot of your actions have weight, although there are times, at least to me, that your choices might feel innefectual. I reccomend the game whole heartedly though, it's an amazing example of what can be done with the medium.. Another great tale woven from Eric's endlessly creative mind. This time around, the stakes are higher, the choices are tougher to call and the consequences are bigger than ever before. Your character's powerless plight continues, as they attempt to take down real foes and protect their city. Plus, their personality and motivations can start out pure, and desend into evil, or maybe the opposite! And again, Eric's way of writing just makes each and every scene and character feel like they're really there. And that ending twist, my god that ending twist!

Eric Moser, you have gotten me incredibly hyped for the final installment! Keep creating such marvels!. It was great to be able to return to Speck and recontinue the adventures from the first game. The 2nd installment in the Community College Hero offered more gripping choices and exciting scenarios to play through than the first issue. I've only just finished my first run of the game but I am more than eager to pick up the 2nd phase of the adventure from the start once more.

Now I'll have to wait another 2-3 years for the sequel.. I felt like I had no agency in this game. Anything I did felt shoe-horned into the pre-written plot. And when I did do anything that felt like I was going to accomplish something and really make my playthrough feel different and impactful, the game didn't reward me. At the beginning of the game, I was given the options on how I wanted to pursue boosting my "powers". I decided on finding dad's old suit of armor. All game, I get little snippets, getting ever so closer to getting it. Then boom, games done, no armor for you. Like how and why did you have me go through all of those side missions then? So you could give it to me in the sequel? I don't want that. I worked for it in this game, why would it make sense for me to get it in the next one? It just really rubs me the wrong way. Anyway, if you want a light game that won't take you too much time and won't take too much input to complete, this is the game for you. If not, I've heard Just Cause 3 is on sale for $5 right now. Might be the better purchase.

Edit: Further, I really don't like professor Hedonist. In the first game, he came across as kind of a creep. Like he felt like a predator of young students. And he never pays for that because 'he's too good of a super'. Like no. He's a predator. He shouldn't be a teacher. There should be some way to get rid of him. Instead the game tries to paint him in this light of 'oh, but he's a really good super. Look, we can let him not feel guilty about leaving everyone behind to save his friend who will surely die.' Like no. I don't care, you prey on kids you aren't redeemable.
Also, I realized I forgot a perfect example of how this game robs you of choice. Partners. For what felt like every time it came time to become partners with someone for a major project, I had no say. I would always be intercepted, no matter what. I felt like a passenger for so much of this game.



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