Contacto

Iside Sarmiento Periodista, Escritora y Asesora de Feng Shui para hogares, negocios y construcción.

Info: 506 88518899  vivafengshui@gmail.com

Thomas Lin Yun trajo el Feng Shui a occidente. Creador de la escuela del Bagua con la puerta de entrada y gran maestro quien dejó su cuerpo físico el 11 de agosto del 2010.

*Aqui en la presentación y bendición de la primera edición de mi libro durante la clase "Secretos milenarios". Universidad de Harvard, 2009.

Libro de Feng Shui

Tercera Edición 2013

Capítulos nuevos, información complementaria y más imágenes!

" ¿La cama siempre tiene que apuntar al norte? Con preguntas como ésta me dí cuenta que lo que hacía falta para entender esto del Feng Shui era aprender tres cosas básicas: que hay distintas escuelas, que el Feng Shui personal es diferente para todos y que se puede escoger la escuela que mejor se ajuste a su espacio o a sus necesidades".

Iside Sarmiento, Feng Shui, el arte de la buena vida.

Aquiera su versión Digital:

3.900 colones. Ideal para el iPad!

Más info y adquiere tu versión digital

 

Aromas doTerra

 

Una gota de menta doTerra equivale a 28 tazas de té de menta, es excelente para despejar la respiración, oxigenar el cerebro y revitalizar.

La Lavanda ayuda a minimizar el stres, ayuda relajarse y a dormir placenteramente. 

El limón ayuda a la limpieza en el oficio doméstico y abrillanta el estado de ánimo. 

 

Conectémonos

Iside y el Buda de Jade.

El Jade es una piedra preciosa de alta vibración que se relaciona a la protección y la riqueza. Al fondo las Peonias, flores de la primavera y del amor. El Buda de la abundancia es gordo y sonriente porque transforma las situaciones. Este Buda de Jade sostiene un RuYi, el cetro de poder y está parado sobre una flor de loto, representación de la iluminación. Elefantes representando la solidez a la entrada de un espacio.

Badaling, Beijing. China. 2010

 

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Asteria Torrent Download [hacked]


Download ->>->>->> DOWNLOAD (Mirror #1)


About This Game

Asteria is a fast paced indie platformer, wrapped up in a sandbox sci-fi world where everything is destructible, mineable, collectable, craftable and creatable. You play Ryker: the only surviving human colonist after your people were wiped out by local aliens. Now you’re stranded on Asteria, with no means of escape. This isn’t just about survival, it’s about revenge. Build your safe haven and go track down the aliens who destroyed your colony.

Key Features

  • 9 Hand Crafted Dungeons to Discover and Conquer
  • Ranged Mining and Fighting
  • 100+ Items Over 9 Tiers of Gear
  • 900 Slot “Hypercube of Holding” Inventory with Unlimited Stack Amounts
  • Full Mod Community Support
  • Creative Mode
  • Multiplayer!
b4d347fde0



Title: Asteria
Genre: Action, Adventure, Indie
Developer:
Legend Studio
Publisher:
Legend Studio
Release Date: 3 Jul, 2014



English




This game supposed to mix sandbox gameplay , boss dungeons and item crafting all in one, kinda like a mix of Metroid and Terraria, the first thing I must highlight is that it completely failed being a sandbox and item crafting game.
The base building choices are extremely linear and oversimplified at first I had fun designing it but about at the half of the game I just created a large cave near boss dungeon portals placing all crafting stations near it like in a cave.
as for item crafting, only interesting choice lays in weapons, there are many with many different styles and tiers, but from the 7-9 weapon types I think only about 4-5 are considerable. Only fun part in this game is a few early boss dungeons and boss fights. I mean it seriously, but considering how 90% of your game will be about finding boss dungeon entrances I wouldn't pay 5$ for it.
As for multiplayer, you'd think they atleast include the server executable in the game's folder but no you has to download that seperately from the game's website (Which is I think down for a while)

Pros :
\u2022 Boss fights are actually fun except the final boss
\u2022 A few enemies are actually interesting, the graphics looks unique

Cons :
\u2022 Extremely linear crafting (from about the first quarter of the game you'll have the same crafting options just in different tiers)
\u2022 The sandbox element is supposedly there but you won't feel anything from it (You could build a very simple base from many material but only so you could store your items in chests and place your crafting stations , exploring is way too linear to feel like a sandbox)
\u2022 While the first two or three boss dungeons are fun after the fourth one it turns plain annoying and cheap, I'd say don't even attempt the cave one without multiplayer, it's near impossible alone in the spike pitfall part.
\u2022 The idea of finding boss dungeons sounds fun at starts it becomes annoying very fast, and the end of it I was fairly sure it was more about extending the gameplay so they could say longer experience but it was not fun at all at the end.
\u2022 Coop multiplayer is very glitchy at many point, there is supposedly an official game server but it didn't worked back then when I started playing and it haven't been fixed still, you can run your own server with the server executable but you need to download it seperately from their website (which is down for a while now... this may had changed but last time I checked the server executable werent't included in the game files). This game supposed to mix sandbox gameplay , boss dungeons and item crafting all in one, kinda like a mix of Metroid and Terraria, the first thing I must highlight is that it completely failed being a sandbox and item crafting game.
The base building choices are extremely linear and oversimplified at first I had fun designing it but about at the half of the game I just created a large cave near boss dungeon portals placing all crafting stations near it like in a cave.
as for item crafting, only interesting choice lays in weapons, there are many with many different styles and tiers, but from the 7-9 weapon types I think only about 4-5 are considerable. Only fun part in this game is a few early boss dungeons and boss fights. I mean it seriously, but considering how 90% of your game will be about finding boss dungeon entrances I wouldn't pay 5$ for it.
As for multiplayer, you'd think they atleast include the server executable in the game's folder but no you has to download that seperately from the game's website (Which is I think down for a while)

Pros :
\u2022 Boss fights are actually fun except the final boss
\u2022 A few enemies are actually interesting, the graphics looks unique

Cons :
\u2022 Extremely linear crafting (from about the first quarter of the game you'll have the same crafting options just in different tiers)
\u2022 The sandbox element is supposedly there but you won't feel anything from it (You could build a very simple base from many material but only so you could store your items in chests and place your crafting stations , exploring is way too linear to feel like a sandbox)
\u2022 While the first two or three boss dungeons are fun after the fourth one it turns plain annoying and cheap, I'd say don't even attempt the cave one without multiplayer, it's near impossible alone in the spike pitfall part.
\u2022 The idea of finding boss dungeons sounds fun at starts it becomes annoying very fast, and the end of it I was fairly sure it was more about extending the gameplay so they could say longer experience but it was not fun at all at the end.
\u2022 Coop multiplayer is very glitchy at many point, there is supposedly an official game server but it didn't worked back then when I started playing and it haven't been fixed still, you can run your own server with the server executable but you need to download it seperately from their website (which is down for a while now... this may had changed but last time I checked the server executable werent't included in the game files)



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