Iside Sarmiento Periodista, Escritora y Asesora de Feng Shui para hogares, negocios y construcción.

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Thomas Lin Yun trajo el Feng Shui a occidente. Creador de la escuela del Bagua con la puerta de entrada y gran maestro quien dejó su cuerpo físico el 11 de agosto del 2010.

*Aqui en la presentación y bendición de la primera edición de mi libro durante la clase "Secretos milenarios". Universidad de Harvard, 2009.

Libro de Feng Shui

Tercera Edición 2013

Capítulos nuevos, información complementaria y más imágenes!

" ¿La cama siempre tiene que apuntar al norte? Con preguntas como ésta me dí cuenta que lo que hacía falta para entender esto del Feng Shui era aprender tres cosas básicas: que hay distintas escuelas, que el Feng Shui personal es diferente para todos y que se puede escoger la escuela que mejor se ajuste a su espacio o a sus necesidades".

Iside Sarmiento, Feng Shui, el arte de la buena vida.

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Aromas doTerra


Una gota de menta doTerra equivale a 28 tazas de té de menta, es excelente para despejar la respiración, oxigenar el cerebro y revitalizar.

La Lavanda ayuda a minimizar el stres, ayuda relajarse y a dormir placenteramente. 

El limón ayuda a la limpieza en el oficio doméstico y abrillanta el estado de ánimo. 



Iside y el Buda de Jade.

El Jade es una piedra preciosa de alta vibración que se relaciona a la protección y la riqueza. Al fondo las Peonias, flores de la primavera y del amor. El Buda de la abundancia es gordo y sonriente porque transforma las situaciones. Este Buda de Jade sostiene un RuYi, el cetro de poder y está parado sobre una flor de loto, representación de la iluminación. Elefantes representando la solidez a la entrada de un espacio.

Badaling, Beijing. China. 2010


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Abandoned: Chestnut Lodge Asylum Crack Unlock Code

Abandoned: Chestnut Lodge Asylum Crack Unlock Code

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About This Game

These days the Chestnut Lodge Asylum is abandoned and forgotten, but many years ago a terrible tragedy unfolded behind those rusty gates. Every year, patients disappeared from the asylum without a trace. Neither the nurses nor the police could find any clues. But one day, everything changed. My dreams draw me to the asylum and I yearn to return to my normal life - a life without nightmares, premonitions, and fears.... Explore the Asylum and its surroundings, find out the true story of this place and face your fears in this gripping Hidden Object Puzzle Adventure! a09c17d780

Title: Abandoned: Chestnut Lodge Asylum
Genre: Adventure, Casual
Lazy Turtle Games
Tri Synergy, Inc.
Release Date: 1 Apr, 2012



Otherwise not too bad. Weird ending.. Still has bugs. Needed nails to attatch boards to tree and game says they are not in my inventory even though I retrieved them. Game says new item found %s. Now I cannot progress....... Was good at first....... One of the most unique and good HOGs I've played in a long time. There are very few creepy or scary HOGs in existence. This one sits right at the top of the list.. Story: Reoccurring nightmares bring a young woman full of questions to the abandoned Chestnut Lodge Asylum after seeing a news report concerning yet another mysterious death at the place she recognizes from her nightmares. During the course of play the answers about the mysterious deaths and her own reoccuring nightmares are revealed.

Gameplay: Creepy (just another dark and stormy night and that whispering voice), slightly scary (a mystery boy, a terrified policeman, and six skeletons in very odd places) and full of mystery (Why, oh Why is any of this happening, that age old question). I kept expecting jump scares but that just might be because I played Enigmatis lately, or from the initial and later nightmare scenes.

The game plays in 3D causing the screen elements to move and the entire screen to move side to side (unless the gamer adjusts it to widescreen.) Adds to the creepy atmosphere and the internal fear guage of the unknown. Just a warning if playing in this 3D mode, check the side edges of your screen for new areas and hidden object find items. (I do believe there are complaints over this from the easily annoyed and the less exploratory gamers).

This is a true hidden object game, with hidden object finds nearly exclusive as the puzzle elements and plot movers meaning the inventory reward item. They are a bit on the challenging side, with at least one very well hidden find. Also the developers used at least one obscure, if not very obscure clue per hidden object scene. For example calling a grater a grinder, or a spool of thread a cotton reel. (That one made me smile even as I said "jerks".)

There are few actual puzzles in this game comparatively speaking, making the true puzzling aspects of this game how to do something, like open locked doors, slide across a wire or just exactly what purpose that television has. Some of the actual puzzles found in this game are rarely used by any game developer, which makes them fun and challenging.

A few words about achievements: The bulk of the achievements (22 of 27 in fact) come from finding the morphing\/shifting objects. These morphing\/shifting objects in a few cases can be quite the challenge to find. I had to look up four, two I knew were in the scene but could not find, the other two were really well hidden and I missed them completely. Finding those objects is a challenge all by itself.

This game plays well for all level of player, novice to expert. One final note in this game all achievements can be completed in a single play through. Well almost the final note I forgot there is no game map. (I forget about maps since I rarely use one or there are penalties for map use.). Fun game, has nice puzzles and nice graphics as well. The story is not half bad, all in all a nice game to play!
Recommended!. One of the most unique and good HOGs I've played in a long time. There are very few creepy or scary HOGs in existence. This one sits right at the top of the list.. was enjoying this game and would have recommended it right up until 3/4 of the way in and the game stuffed up and i had to restart thw whole thing :(. Let\u2019s start with the fact that this game was made by these people\/about.html\" target=\"_blank\" rel=\"noopener\" >http:\/\/\/about.html<\/a> who mainly have created hidden object games since 2007 and have just over a dozen of them under their belt. I'm not sure where this one falls in place in that timeline of creation and for their sake I hope it was one of their earlier attempts as this game seems rather crude in comparison to the HOG genre we've recently become accustomed to.

This really barely scrapes a thumbs up from me, and like its title you may wish to keep this asylum abandoned. While there are several steam reviews that state that this game has an interesting story, ITS A LIE! Seriously I've seen a better story content come out of my handkerchief after blowing my nose. Maybe they should make a game out of that and start looking for hidden objects...

One of the biggest problems with the game is that there are only two characters you ever come across and both of them are just lucky that my in game sledgehammer was missing by the time i found them. Both of them together seem to have an IQ lower than what might come out of my handkerchief. First there is a young boy which blurts out that he has done something wrong and runs away the second you get there and the second is a shivering policeman who swears that he left the crime scene of a similar boy who was dead at the bottom of an elevator shaft to have some coffee with his partner and upon his return the boy was gone. Is this really to be considered riveting story telling?

Granted this is only a red herring side plot as the main plot is about you a person who wakes up every night in a cold sweat after a nightmare where you\u2019re running down the asylum corridor being chased by an unknown entity. While it might sound supernatural, it isn't. In fact it's rather nothing at all. There are hardly any documents that tell you anything other than the fact of obvious things like your standing in an asylum. There are six skeletons that you will eventually discover and all that they will tell you is that they are dead. In fact a half-eaten chicken leg on one of the asylum dinner tables probably told me a better story than the six skeletons combined did. As you venture to the top floor you will find 7 torture rooms each with their own cut scene animation. None of which make any sense either.

The whole game is so illogical and the worst part is, it doesn\u2019t do a good job in attempting to properly answer everything. Why was the policeman there in the first place? Don't know. Who is the kid and who are his parents? Don't know. Did the skeletons really kill themselves or were they murdered? Don't know. Who are you? Don't know. What happened to the previous mental patients that escaped? Don't know. Why do you have dreams of falling down the elevator shaft when you never actually did that in the past? Don't know. Who the hell is feeding the dog since everyone has been long dead? Don't know. Why the hell are their puzzles on every bleeding door? Don't know. Why are their fresh brains in the bin? Don't know. Why am I searching for other things that I don't need such as a bowling pin, a camel, a penguin, even after I have found the item I need to progress the game? Don't know. Why can't i pick up other objects that seem more useful such as a gun in the hidden object scene instead of just boring stuff like an empty glass? Don't know. Why can't I take all this stuff and sell it on Ebay since everyone else is dead and won\u2019t be needing it? Don't know. Why did they torture us at this assylum? Don't know. Was hidden object finding one of their means of torture? Don't know.

The developers try and pad the walls of the game by making you traverse back and forth constantly treating you with a HO game at each end. There are a handful of other puzzles to solve, most of which are quite easy. Two which gave me some grief. The best thing about this game is that you can easily get through all the achievements in the game in one play through. To do that it is crucial that you never hit the hint button to skip a puzzle or a HO game. The majority of the achievements (22 of them) is to find a morphing picture which fades in and out of most screen shots and click on it.

In final there is some decent animation near the end of the game and some cool background effects and sounds, but due to the tedious set out of HO games and the extremely poorly explained Hodge podge story for the $7.00 it is normally priced at, it's definitely not one to go crazy for.

Below is me playing the game up to the point where you get into the asylum and meet the two characters, it should be enough of a play through for you to work out if this is a game for you. Thanks for reading.


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